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Bovermann, Till: Tangible auditory interfaces : combining auditory displays and tangible interfaces. 2009
Inhalt
Introduction
Remarks
Document Structure
Interfacing Digital Content with Auditory and Physical Devices
Data and its Central Role in Digital Environments
Examples for Common Data Domains
Formal Definitions
The Artificial Separation of Data and Algorithms
Data Processing
Data -- the Non-materialistic Material
Exploratory Data Analysis
Workflow in Exploratory Data Analysis
Standard Techniques
Neighbour Fields
Data Representations
Representation Classifications
Considerations based on the presented classification strategies
Interfacing Humans with Computers
Observation and Analysis of Human Action in Real-life Situations
Human-Human Interaction
Manipulating Objects
Historical Considerations
Slide Rule
Planimeter
Research in Human Computer Interaction and Interaction Design
Graphical User Interfaces
Alternative Approaches
Reality-Based Interaction
Methods for Interface Evaluation
Tangible Interfaces
What are Tangible Interfaces?
A Working Definition
Example Applications
Areas in Tangible Interface Research
Tools and Technologies utilised by Tangible Interfaces
Sensor technology
Processing
Actuating
Analysis and Classification
Crafting the Digital -- Towards a Theory of Tangible Interface Design
Turning Observations into Design Strategies
Utilising Features of Tangible Objects for Interface Design
The Level of Abstraction in Tangible Interfaces
Equivalents of Canvas, Point, Line, and Shape in Tangible Interfaces
Surface and Space -- Canvasses for Tangible Interfaces
Grains -- Tangible Points in Space
Sticks -- Tangible Lines and Arrows
Plates -- Tangible Shapes
Artefacts -- Tangible Three-Dimensional Objects
Conclusion
Information Displays
Display Types
Visual Displays
Examples
Auditory Displays and Sonification
Sound Synthesis Techniques for Auditory Displays
Granular Synthesis
Sound Filtering
Spatial Control
The Importance of Multi-Modal Displays
Tangible Auditory Interfaces
Key Features of Tangible Auditory Interfaces
Auditory Bindings for Tangible Interfaces
Application Fields
Systems Incorporating Tangible Auditory Interfaces
Overview
Applications
MoveSound
State of the Art -- Spatialisation Controls in Digital Audio Workstations
Motivation
Setup
Level of Abstraction
MoveSound's Technical Aspects
A Qualitative Analysis of user Action by Means of MoveSound
Conclusion
ChopStix
A User Story
Data Domain
ChopStix Tangible Interface
ChopStix Auditory Display
Conclusion
Reim
Usage Scenarios
Related Work
Level of Abstraction
Implementation
Reim-based Applications
WetterReim Case Study
Conclusion
AudioDB
Intended Features and Behaviour
Technology
Case Study
Conclusion
Tangible Data Scanning
Concept
Related Work
The Sonification Model
Technology
Usage Examples
Conclusion
JugglingSounds
Related Work
Design Decisions
Observations
Systematic for Realtime Display Types
Implications for JugglingSounds
Setup
Sound Design Considerations
Sonification Design
Sonification Designs for Swinging
Technical Aspects
Conclusion
Durcheinander
Agglomerative Clustering
Implementation
Conclusion
Discussion of the Presented Applications
Software and Hardware Frameworks
TUImod
Related Work
Object Design
Application
Conclusion
SETO
Implementation
Application
Conclusion
Conclusion
Further Work
Appendix
Measuring the Quality of Interaction
Replies
Generated Categories
MoveSound Material
OSC Protocol
Case Study Handout
Bibliography