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von der Heyde, Markus: A distributed virtual reality system for spatial updating : concepts, implementation, and experiments. 2000
Inhalt
Introduction
Virtual Reality and Virtual Environments
Definitions and terminology
General Applications
Examples of VR Labs
Distributed Systems
Definitions and terminology
Examples of systems and their application
Human psychophysics and physiology
Definitions and terminology
Psychophysical methods
Thesis overview
Motion-Lab
General Experimental Questions
Main results
Motion-Lab
Overview and purpose
VR systems integrate simulations for multiple modalities
Distributed system or stand alone computer?
Distributed components and asynchronous communication
Synchrony, and closed- or open-loop functionality
Hardware
Motion platform
Head Mounted Display (HMD)
Force feedback steering wheel and analog control
Joysticks
Tracker
Sound cards
Headphones
Force transducer
Computer and special graphics
Security features
Network and other devices
Software
General software environment
Distributed programming for multiple OS
Client - server architecture
Use of templates
What is real-time?
Motion-Lab Library
Applications
Summary of system characterization
Distance, velocity and acceleration judgements
Experimental design
Results
Individual data
Linear model fit
Pooled data
Discussion
Balance and code turns
Methods and experimental design
Results
Training phase
Testing phase
Discussion
Answers to the main questions
Comparison with results from the literature
Summary
References
Glossary
Statistics and math
More experimental data plots
Technical Data
WWW adresses
Free software
Commercial software
Hardware
VR/VE-Labs
Misc
Tracking devices