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Kipp, Andreas: Integration and evaluation of a gaming situation for long-term human-robot interaction: playing a game of pairs with Flobi using contextual knowledge. 2015
Inhalt
Title Page
Acknowledgments
Abstract
Contents
List of Tables
List of Figures
1 Introduction
1.1 The SoziRob Project - Robots as Social Companions
1.2 Long-Term Motivation: Keeping the Game Interesting
1.3 Thesis Prospect
2 Related Work
2.1 Long-Term Human-Robot Interaction
2.2 Memory for HRI: Remembering Events and Interactions
2.3 Interaction Scenario: Playing Games with a Robot
2.4 Summary
3 Long-Term Interaction in an Isolation Study
3.1 Game-Play Definition for the Interaction
3.2 Implementation of the Scenario
3.2.1 Control Engine: Modeling the Interaction
3.2.2 Dialog Component
3.2.3 Vision-Components for Card Handling
3.2.4 Game Card Handler Component
3.2.5 Emotion-Control for the Facial Expression of the Robot
3.3 Evaluation for the SoziRob Study
3.3.1 Study Design of the Interaction
3.3.2 Questionnaire Design for the Interaction
3.3.3 Data Collection and Logging
3.3.4 Results
3.4 Discussion
3.5 Summary
4 Long-Term Interaction with Contextual Knowledge
4.1 Extensions Made for the Gaming Interaction
4.1.1 The Context Manager Component
4.1.2 Enhancements for the Game-Control Component
4.1.3 Enhancements to the Dialog System
4.1.4 Enhancement for the Head-Control Component
4.1.5 Remote Control for the Scenario
4.2 Evaluation of the Scenario Extensions
4.2.1 Setup for the Remote Control Condition
4.2.2 Questionnaire Design
4.2.3 Indices for Questionnaire Items
4.2.4 Results for the Evaluation
4.2.5 Social Perception
4.2.6 Robotic Support
4.2.7 Ratings on Gaming
4.2.8 Ratings on Engagement
4.2.9 Video-Analysis of the Interaction
4.3 Discussion
4.4 Summary
5 Conclusion
6 Perspective
Bibliography
A Appendix
A.1 Tables
A.2 Figures
A.3 Listings