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Leichsenring, Christian: Subliminal Copresence Systems. 2016
Inhalt
List of Figures
List of Tables
Introduction
Motivation
Research Context
Preliminary Considerations
Scope, Objectives and Method
Contributions
Relevant Concepts
Definitions
Relationships Between Concepts
Awareness Systems
Measures of Presence and Connectedness
Questionnaire Design for Subliminal Copresence Systems
Long-Distance Relationships
Overview of Research on Long-Distance Romantic Relationships
Potential Effects of SCS on Long-Distance Relationships
A Design Framework for Subliminal Copresence Systems
Awareness Systems Taxonomy
Related Taxonomies and Design Guidelines
Definitions and Terminology
Consequences of Directness
Implicit Context Communication
Explicit Communication
Modality
Input Modalities
Output Modalities
Related Systems
Calm Information Displays
Calm Communication
Tactile Communication
feelabuzz– A Vibrotactile Smartphone-Based Link
Goals and Challenges
Implementation
Signal Processing and Vibrotactile Mapping
User Interfaces
Technology
Evaluation
Method
Results
Outlook
upstairs – Acoustic Adjacency Simulation of Remote Rooms
Introduction
Hardware Setup
First Impressions
Exploring the Effects of Subliminal Copresence Systems
Expectations
Hypotheses
Method
upstairs
feelabuzz
Results
upstairs
Hypothesis Testing
Exploratory and In-Depth Analysis
Cognitive Load Scale
feelabuzz
Hypothesis Testing
Scale Analysis
Cognitive Load
Discussion
upstairs
Connectedness
Presence
Copresence
Social Presence
Telepresence
Relations Between Kinds of Presence
Relationship Satisfaction
Cognitive Load
Privacy
Emotional Value
Discussion of Miscellaneous Results
feelabuzz
Cognitive Load
Free Answers
Conclusion
Umber – Symbolic End-User Interaction with a Subsymbolic Black-Box Predictor
Motivation
Overview
Comprehensibility
Comprehensibility of Rule Sets
Comprehensibility of User Interfaces
Context Awareness
Lumber – Laptop Prototype
User Status
Manual Status Changes
Automatic Status Changes
Architecture
Slumber – Lumber Sensor Framework
Visual Features
Audio Features
Time Features
Activity Features
Window Properties
Plumber – Lumber Jabber Interface
User Interface
Lumber Performance
Cucumber – Mobile Prototype
Implementation
Features Extracted
Accelerometer Features
Magnetometer Features
Audio Features
Time Features
Location
Bluetooth and Wifi
Other Features
Machine Learning
Usage
User Study
Discussion
Hybrid Transformation Architectures
Possible Uses of Hybrid Transformation Architectures in Human-Computer Interaction
White-Boxing
Explainability and the Potential of Verbalising Probabilities
User Control
Using Domain Knowledge
Handling Rare Classes
Rule Extraction
Taxonomies of Rule-Extraction Algorithms
Rule Types
Rule Quality
Umber Rule Extraction Requirements
trepan
g-rex
Outnumber – Umber Rule Extraction
Knowledge Insertion
Challenges
Renumber – Umber Knowledge (Re-)Insertion
Sampling Methods and Distributions
Multivariate Edge-Gaussian
Generalisation to k Dimensions
Test Sampling
Conclusion
Summary
Outlook
Conclusion
Summary
Outlook
Other Possible Subliminal Copresence Systems
Umber Improvements
Bibliography
Appendices
Questionnaires
upstairs
feelabuzz
Additional Study Material
Longitudinal Study
Pre-Study feelabuzz
Umber Additional Material
Two-Dimensional Example of Edge-Gaussians
Lumber Features