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Hammerschmidt, Jan: Ambient Displays Supporting Environmentally-Conscious Behavior. 2018
Inhalt
1 Introduction
1.1 Interacting with Technology
1.2 Calm Technology
1.3 Ambient Information Systems
1.4 Research Questions
I Methods & Research Background
2 Attention Theory
2.1 Introduction
2.2 Selective Attention
2.2.1 Early Selection
2.2.2 Late Selection
2.2.3 Attenuation Theory
2.2.4 Context and Priming
2.2.5 Selective Attention and Calm Technology
2.3 Divided Attention
2.3.1 Attentional-Resource Theories
2.3.2 Practice and Automaticity
2.3.3 Crossmodal Attention
2.4 Insights Gained for Ambient Displays
2.4.1 The Periphery of Attention
2.4.2 Amount and Type of Conveyed Information
2.4.3 Context and Modality
2.4.4 Automaticities and Learning
3 Ambient Information Systems
3.1 Introduction
3.2 Common Themes
3.2.1 Advancing Display Technology
3.2.2 Providing Awareness
3.3 Design Dimensions
3.3.1 Event-like or Continuous Data
3.3.2 Intrusiveness and Notification Level
3.3.3 Information Capacity
3.3.4 Representation
3.3.5 Usage Type
3.3.6 Modality
4 Sustainable Human-Computer Interaction
4.1 Persuasive Technology
4.2 Ambient Awareness
4.3 Sustainable Interaction Design
4.4 Formative User Studies
4.5 Pervasive and Participatory Sensing
5 Auditory Display and (Blended) Sonification
5.1 Methods for Auditory Display Design
5.2 Blended Sonification
6 Research Agenda
6.1 Goals and Research Questions
6.1.1 The Use of Sound in Ambient Displays
6.1.2 Complexity and Variability of the Context
6.1.3 Unobtrusiveness and Acceptance
6.1.4 Feedback, Persuasion, and Affectiveness
6.2 Research Prototypes
II Prototype Systems
7 The InfoPlant
7.1 Introduction
7.2 Related Work
7.3 Concept of the InfoPlant
7.4 Construction
7.5 Household Study
7.5.1 Measuring Electricity Consumption
7.5.2 Feedback Design
7.5.3 Comparative Feedback
7.5.4 Study Design
7.5.5 Goals and Hypotheses
7.5.6 Results
7.6 Discussion and Conclusions
8 InfoDrops: The Sonic Shower
8.1 Introduction
8.1.1 Challenges of Interface Design in a Bathroom Context
8.2 Related Work
8.3 The InfoDrops System
8.3.1 Implementation
8.3.2 Feedback Design
8.4 Sonification Design
8.4.1 Pitch-Based Blended Sonification
8.4.2 Blended Chords Sonification
8.4.3 Transient-Triggered Blended Chords Sonification
8.5 Online Survey
8.5.1 Study Design
8.5.2 Goals
8.5.3 Results
8.6 Discussion and Conclusions
9 The EcoSonic System
9.1 Introduction
9.2 Related Work
9.2.1 Efficacy of Eco-Driving
9.2.2 Distraction by In-Vehicle Systems
9.2.3 Comparison of Existing Eco-Feedback Systems
9.2.4 Auditory In-Vehicle Interaction
9.3 General Design Approaches
9.3.1 Direct Sonification of Fuel Consumption
9.3.2 Sonification of Secondary Parameters
9.3.3 Gamification
9.3.4 Sonifying Advanced Support Information
9.3.5 Supporting Specific Qualities of Driving
9.4 Sonification Designs
9.4.1 Continuous Sonification of Fuel Consumption
9.4.2 Metaphorical Sonification to Support Low Rpm Driving
9.5 The EcoSonic Driving Simulator
9.5.1 Graphical User Interface
9.5.2 Internal Simulation
9.5.3 Traffic Violations and Attention Task
9.5.4 Track Editor and OSC Communication
9.5.5 Hardware Setup
9.6 Study Design
9.6.1 Goals and Hypotheses
9.7 Results
9.7.1 Questionnaires
9.7.2 Measured Data
9.8 Discussion and Conclusions
10 The Slowification System
10.1 Introduction
10.2 Related Work
10.2.1 Spatial Panning to Guide Users
10.2.2 Dynamic Speed Assistance Systems
10.3 Interaction Design
10.3.1 Concept
10.3.2 Implementation
10.4 Study
10.4.1 A Virtual Reality Car Simulator
10.4.2 Study Design
10.4.3 Goals and Hypotheses
10.5 Results
10.5.1 Measured Data
10.5.2 Questionnaires
10.6 Discussion and Conclusions
III Discussion and Conclusions
11.1 Complexity and Variability of the Context
11.2 Unobtrusiveness and Acceptance
11.3 The Use of Sound in Ambient Displays
11.4 Feedback, Persuasion, and Affectiveness
11.5 Ambient Information Systems SupportingEnvironmentally-Conscious Behavior
11.6 Outlook
A. Questionnaires, Images, and Sound Examples
Bibliography