TY - JOUR AB - The behavioural repertoire of male flies includes visually guided chasing after moving targets. The visuomotor control system for these pursuits belongs to the fastest found in the animal kingdom. We simulated a virtual fly, to test whether or not experimentally established hypotheses on the underlying control system are sufficient to explain chasing behaviour. Two operating instructions for steering the chasing virtual fly were derived from behavioural experiments: (i) the retinal size of the target controls the fly's forward speed and, thus, indirectly its distance to the target; and (ii) a smooth pursuit system uses the retinal position of the target to regulate the fly's flight direction. Low-pass filters implement neuronal processing time. Treating the virtual fly as a point mass, its kinematics are modelled in consideration of the effects of translatory inertia and air friction. Despite its simplicity, the model shows behaviour similar to that of real flies. Depending on its starting position and orientation as well as on target size and speed, the virtual fly either catches the target or follows it indefinitely without capture. These two behavioural modes of the virtual fly emerge from the control system for flight steering without implementation of an explicit decision maker. DA - 2003 DO - 10.1098/rspb.2003.2463 KW - Vision KW - Model KW - Sensorimotor control KW - Fly KW - Smooth pursuit KW - Chasing LA - eng IS - 1527 M2 - 1971 PY - 2003 SN - 0962-8452 SP - 1971-1978 T2 - Proceedings of the Royal Society B, Biological sciences TI - Steering a virtual blowfly: simulation of visual pursuit UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-17733921 Y2 - 2024-11-22T10:19:53 ER -