TY - EDBOOK AB - We describe an anthropomorphic agent that is engaged in an imitation game with the human user. In imitating natural gestures demonstrated by the user, the agent brings together gesture recognition and synthesis on two levels of representation. On the mimicking level, the essential form features of the meaning-bearing gesture phase (stroke) are extracted and reproduced by the agent. Meaning-based imitation requires extracting the semantic content of such gestures and re-expressing it with possibly alternative gestural forms. Based on a compositional semantics for shape-related iconic gestures, we present first steps towards this higher-level gesture imitation in a restricted domain. DA - 2004 DO - 10.1007/978-3-540-24598-8_40 LA - eng PY - 2004 SN - 3-540-21072-5 TI - Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-18577945 Y2 - 2024-11-22T00:54:28 ER -