TY - JOUR AB - Humans perceive and act within a visual world. This has become important even in disciplines which are prima facie not concerned with vision and eye tracking is now used in a broad range of domains. However, the world we are in is not two-dimensional, as many experiments may convince us to believe. It is convenient to use stimuli in 2D or 21/2D and in most cases absolutely appropriate; but it is often technically motivated and not scientifically. To overcome these technical limitations we contribute results of an evaluation of different approaches to calculate the depth of a fixation based on the divergence of the eyes by testing them on different devices and within real and virtual scenarios. DA - 2007 DO - 10.16910/jemr.1.5.1 KW - Gaze-based Interaction LA - eng IS - 5 (Special issue: Abstracts of the ECEM 2007) M2 - 13 PY - 2007 SN - 1995-8692 SP - 13- T2 - Journal of Eye Movement Research TI - 3D fixations in real and virtual scenarios UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-18945267 Y2 - 2024-11-23T08:06:53 ER -