TY - EDBOOK AB - Addressing user’s emotions in human-computer interaction significantly enhances the believability and lifelikeness of virtual humans. Emotion recognition and interpretation is realized in our approach by integrating empathy as a designated process within the agent’s cognitive architecture. In this paper we describe this empathy process which comprises of two interconnected components: a belief-desire-intention (BDI) based cognitive component and an affective component based on the emotion simulation system of the virtual human Max. The application and a preliminary evaluation of this empathy system are reported on in the context of a 3D competitive card game scenario. DA - 2007 LA - eng PY - 2007 TI - Simulating empathy for the virtual human Max UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-22765955 Y2 - 2024-11-22T04:02:15 ER -