TY - BOOK AB - This paper first describes two independently conducted research strands on affective human–computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics [15]. Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities. DA - 2005 KW - embodied conversational agents KW - empathy KW - emotion recognition KW - bio-signals KW - emotion simulation KW - affect LA - eng PY - 2005 TI - Empathy for Max (Preliminary project report) UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-26101010 Y2 - 2024-11-22T03:15:50 ER -