TY - BOOK AB - One possibility to make virtual worlds more immersive is to address as many human senses as possible. This paper presents the development of a system for creating wind and warmth simulations in Virtual Reality (VR). Therefore, suitable hardware and an implemented software model are described. Technical evaluations of the hardware and of the software components demonstrate the usability of the system in VR Applications. Furthermore, a user study underlines users’ acceptance and indicates a positive influence of wind and warmth stimuli on perceived presence. DA - 2014 DO - 10.1145/2617841.2620712 KW - warmth simulation KW - presence KW - multimodal feedback KW - wind simulation LA - eng PY - 2014 SN - 978-1-4503-2626-1 TI - Wind and warmth in virtual reality: implementation and evaluation UR - https://nbn-resolving.org/urn:nbn:de:0070-pub-26537557 Y2 - 2024-11-21T22:51:16 ER -