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Pätzold, Martin: Graphical models and simulation for THz-imagingGraphische Modelle und Simulation für THz-Bildgebung. 2017
Inhalt
Abstract
Zusammenfassung
Contents
List of Figures
List of Tables
1 Introduction
1.1 Motivation
1.2 Challenges
1.3 contribution
1.4 Outline
2 Fundamentals
2.1 Computer Graphics
2.1.1 3D Representations
2.1.2 Rendering
2.1.3 Illumination
2.1.4 GPGPU
2.2 Terahertz Radiation
2.2.1 Electromagnetic Spectrum
2.2.2 Imaging Systems
2.2.3 Applications
2.3 Requirements
2.3.1 Simulating THz Radiation
2.3.2 Processing THz Data
3 Sparse Voxel Trees
3.1 Motivation
3.2 Concept for THz Simulations
3.3 Data Structure
3.3.1 Related Work
3.3.2 Generalization of SVOs to SVTs
3.3.3 Attribute Compression
3.3.4 Memory Consumption
3.4 Voxelization
3.4.1 Overview
3.4.2 Related Work
3.4.3 Algorithm Overview
3.4.4 Triangle Stream Processing
3.4.5 Voxel Stream Processing
3.4.6 Results
3.5 Rendering
3.5.1 Overview
3.5.2 Related Work
3.5.3 Algorithm Overview
3.5.4 Ray Traversal
3.5.5 Optimizations
3.5.6 Results
3.6 Summary
4 Simulation of Wave Effects
4.1 Motivation
4.2 Overview of Simulation Methods
4.3 Related Work
4.4 Main Influences on a THz Simulation
4.4.1 Wave Properties
4.4.2 Object Interaction
4.4.3 Acquisition System
4.5 THz Simulations
4.5.1 Hybrid Setup Simulation
4.5.2 THz Simulation with SVTs
4.6 Summary
5 Description of THz Imaging Systems
5.1 Motivation
5.2 Hybrid 3D Scanning System
5.2.1 System
5.2.2 Configuration
5.2.3 Geometrical Calibration
5.2.4 Reconstruction on GPU
5.2.5 3D Image Generation
5.3 Pixelwise Scanning System
5.3.1 System
5.3.2 Configuration
5.4 Summary
6 Conclusion
6.1 Summary
6.2 Future Work
6.2.1 Adaptive and Palette-Based SVTs
6.2.2 Ray Queue for Multi-Bounce Simulations
6.2.3 SVTs without Triangles and Rays
Bibliography