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Todt, Severin Sönke: Real-time rendering and acquisition of spherical light fieldsEchtzeit-Rendering und Akquisition sphärischer Lichtfelder. 2009
Inhalt
Abstract
Zusammenfassung
Contents
List of Figures
List of Tables
List of Code Samples
1 Introduction
1.1 Light Field Rendering
1.2 Scientific and Technological Challenges
1.3 Contributions
1.4 Outline
2 Related Work
2.1 The Plenoptic Function
2.2 The Light Field
2.3 Light Field Acquisition
2.4 Light Field Classification
2.5 Survey of Light Field Rendering Approaches
2.6 Conclusion
3 Spherical Light Field Parametrization with Per-Pixel Depth
3.1 Spherical Camera Space Parametrization
3.2 Parabolic Image Space Parametrization
3.3 Geometric Representation
3.4 Sampling Analysis
3.5 Storage Efficiency and Light Field Compression
3.6 Conclusion
4 Spherical Light Field Rendering with Per-PixelDepth
4.1 Spherical Light Field Rendering
4.2 Iterative Refinement
4.3 Raycasting Approach
4.4 Level of Detail for Light Field Rendering
4.5 Progressive Light Field Rendering
4.6 Conclusion
5 Acquisition of Spherical Light Fields with Per-Pixel Depth
5.1 Light Field Acquisition from Physical Objects
5.2 Light Field Generation from Synthetic Scenes
5.3 Conclusion
6 Conclusion and Future Work
A Appendix
A.1 Iterative Refinement Fragment Shader
A.2 Raycasting Fragment Shader
Bibliography