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Stevens, Gunnar: Understanding and designing appropriation infrastructures : artifacts as boundary objects in the continuous software developmentAneignungsinfrastrukturen : Artefakte als Boundary Objects in kontinuierlicher Softwareentwicklung. 2009
Inhalt
Abstract
Content
1 Introduction
1.1 Practical objective: Supporting distributed evolution
1.2 Research approach: Reflective technology development
1.3 Theoretical objective: Appropriation in distributed evolution
1.4 Outline of major concepts
1.5 Outline
2 The evolution of the idea of continuous development
2.1 Software Engineering: From the ‘pleasantness’ problem to the ‘alwaysunder construction’ principle
2.2 End User Development (EUD): opening the black box of the use context
2.3 Appropriation Research: making sense of software as a cultural artifact
3 Dialectic origins of appropriation work
3.1 Origins of the concept of appropriation
3.2 Mediating sensuality and sociality
3.3 Appropriation and alienation as analytic categories
3.4 Summary
4 Software artifacts as boundary objects
4.1 Origins of the concept of boundary objects
4.2 Expressive quality of artifacts as a boundary objects
4.3 Social quality of artifacts as boundary objects
4.4 Political quality of artifacts as a boundary objects
5 Appropriation Infrastructures
5.1 Direct Manipulation of the artifact present-at-hand
5.2 Support cooperative reflection in action
5.3 Interweave the Design Context in the Use Context
5.4 Modular software architecture for Appropriation Infrastructure
6 Design study
6.1 Evolvability of the socio-material environment
6.2 Collaboration among users
6.3 Collaboration between Users and Developers
6.4 Evaluation
7 Conclusion
8 Literature
1 Appendix: Publications on Appropriation Infrastructure