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Lambers, Martin: Selected topics in interactive computer graphics. 2021
Inhalt
Contents
Introduction
Mappings between the Sphere and Planar Surfaces
Simulation of Time-Of-Flight Sensors
Complementary Work and Related Topics
Conclusion
Bibliography
Publications
Interactive Creation of Perceptually Uniform Color Maps
Distortion Optimized Spherical Cube Mapping for Discrete Global Grid Systems
Survey of Cube Mapping Methods in Interactive Computer Graphics
Fast Motion Estimation for Field Sequential Imaging: Survey and Benchmark
Realistic Lens Distortion Rendering
Robust Range Camera Pose Estimation for Mobile Online Scene Reconstruction
Quantified, Interactive Simulation of AMCW ToF Camera including Multipath Effects
Mappings between sphere, disc, and square
Lowering the entry barrier for students programming Virtual Reality applications
Comparison Of Spherical Cube Map Projections Used In Planet-Sized Terrain Rendering
Simulation of Time-of-Flight Sensors for Evaluation of Chip Layout Variants
Ground Truth for Evaluating Time of Flight Imaging
Real-time 3D Reconstruction in Dynamic Scenes using Point-based Fusion
User Interface for Volume Rendering in Virtual Reality Environments
Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
Structural Performance Evaluation of Curvilinear Structure Detection Algorithms with Application to Retinal Vessel Segmentation
A stereoscopic movie player with real-time content adaptation to the display geometry