TY - THES AB - Image-based rendering techniques have proven to be a powerful alternative to traditional polygon-based computer graphics. This thesis presents a novel light field rendering technique which performs per-pixel depth correction of rays for high-quality light field reconstruction. The technique stores combined RGB and depth values in a parabolic 2D texture for every light field sample being acquired at discrete positions in a uniform spherical setup. Image synthesis is implemented on the graphics processing unit within a customized fragment program which extracts the correct image information from adjacent cameras for each fragment by applying per-pixel depth correction of rays. This dissertation demonstrates that the presented image-based rendering technique provides a significant improvement compared to previous approaches. Two different rendering implementations are explained which make use of the uniform parametrization to minimize disparity problems and ensure full six degrees of freedom for virtual view synthesis. While one rendering algorithm implements an iterative refinement approach for rendering light fields with per-pixel depth correction, the other approach employs a raycaster which provides superior rendering quality at moderate frame rates. Graphics processing unit based per-fragment depth correction of rays, used in both implementations, helps reducing ghosting artifacts to a non noticeable amount and provides a rendering technique that performs without exhaustive pre-processing for 3D object reconstruction. The presented light field techniques open up for the implementation of efficient and flexible rendering approaches. This work presents an efficient level of detail rendering approach for light fields and introduces a flexible rendering technique for remote access to light field representation in a web-based client-server application. For the acquisition of spherical light fields with per-pixel depth a new acquisition system is presented which makes use of recent advances in 3D sensor technology to acquire combined RGB and depth images directly. AU - Todt, Severin Sönke DA - 2009 KW - Bildbasiertes Rendering LA - eng PY - 2009 TI - Real-time rendering and acquisition of spherical light fields UR - https://nbn-resolving.org/urn:nbn:de:hbz:467-3865 Y2 - 2024-11-21T21:11:45 ER -