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Steinicke, Frank ; Steinicke, F.: Multimodal metaphors for generic interaction tasks in virtual environments. 2006
Inhalt
Abstract
Acknowledgements
Introduction
Concepts of Human-Computer Interaction
Human-Computer Interaction
Human Factors
Multimodality
Visual Perception
Auditory Perception
Haptic Perception
Cognitive Psychological Aspects
Computer Systems
Traditional 2D Interfaces
3D Interaction with 2D Interfaces
3D User Interfaces
Virtual Reality
Interaction Concepts
Basic Terms of Interaction
General Interaction Cycle
Layered Interaction Concepts
Interaction Metaphors
Taxonomy of Interaction Tasks
A Generic Virtual Reality Software System
VR Software Systems
Model-View-Controller
Generic Architecture of VR Systems
The Rendering Pipeline
Concepts of VR Software Systems
Requirements on VR Software Systems
Overview of current VR Software Systems
Virtual Rendering System
Scenegraphs and Behavior Graphs in VRS
Scene Evaluation in VRS
Multipass-Rendering in VRS
VR2S: Virtual Reality Rendering System
Software Architecture Overview
Stereographic Rendering
Tracking Systems in VR2S
VR User Interface
Integration of Multisensory Feedback in VR2S
Hello, VR2S
Selection and Manipulation of Virtual Objects
Direct Interaction Metaphors
Improved Virtual Pointer Metaphor
Selection Process
Manipulation of Virtual Objects
Multimodal Concepts
Integration of the IVP Metaphor into VR2S
Usability Study
Dual-Purpose Interaction Metaphor
Desktop-based Interaction
Integration of the Dual-Purpose Interaction Metaphor into VR2S
Evaluation
Virtual Reality Widgets
VR Menus
Personal-Interaction-Panel
Exploration of Virtual Environments
Co-located Exploration in Projection-based Virtual Reality Systems
Related Collaborative Interaction Concepts
Projection-Based Collaboration Concepts
Integration of Co-located Interaction Concepts into VR2S
Preliminary Usability Study
Advanced Mixed Reality System Environments
Mixed Reality Environments
Global Illumination Concepts for MR Environments
Mixed Reality Environment Setup
Case Studies: Applications for Semi-Immersive Virtual Reality Systems
The Responsive Workbench Environment
The Passive Rear Projection System
3D Residential City Planning Environment
Main Components
Software Architecture
Interaction Concepts for Urban Planning
Focus and Context Visualization for Seismic Volume Datasets
Visualization of Volumetric Subsurface Data
Interaction Strategies for VR-based Exploration
Conclusions
Bibliography