This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system's performance to well established network based render clusters.