This Ph.D dissertation addresses different issues concerning communication and information transmission in a game theoretical framework. I analyze different dilemmas that a player who sends
information has to deal with. These dilemmas correspond to the following questions: "Should I invest into a verifiable message?", "When should I pass my information?" and "Is it better if I do not send my information, but collect information from others?". This thesis includes an introduction and three chapters. The introduction contains a general motivation for the three different problems that I model in this thesis. I give a detailed overview of all the chapters, survey the related literature and compare it to my results.